AI Insights · Timothy · April 2024
Top 5 Vikings Games on Android in Europe: Q1 2024
A look into the performance of the top 5 Vikings-themed games on Android in Europe during Q1 2024, based on data from Sensor Tower.
In Q1 2024, the top 5 Vikings-themed games on Android in Europe showcased diverse performance trends in weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Viking Rise: Valhalla from IGG.COM saw its weekly revenue peak at around $148.6K in the final week of January before gradually declining to approximately $130.4K by the end of March. Weekly downloads for the game started strong at 80.8K in the first week of January but decreased steadily, ending the quarter at 47.9K. The game maintained a relatively stable number of weekly active users, fluctuating around the 400K mark, with a slight dip to 397.9K by the last week of March.
Vikingard by Exptional Global experienced a varied trend in weekly revenue, starting at $89.4K in the first week of January and peaking at $91.4K in mid-March. Weekly downloads showed significant growth mid-quarter, reaching a high of 23K in the week of February 19. The game’s weekly active users peaked at 65.9K in the same week but saw a decline towards the end of the quarter, finishing at 55.7K.
Vikings: War of Clans from Plarium LLC exhibited notable fluctuations in weekly revenue, starting at $174.6K in the first week of January, dropping to $89.7K in the second week, and then peaking again at $197.6K at the end of January. Weekly downloads varied, peaking at 12.7K in mid-February before dropping to 1.8K by the end of March. Weekly active users saw a rise and fall pattern, beginning at 19.5K and ending at 17.8K.
Frostborn: Action RPG by KEFIR had a more consistent performance in weekly revenue, peaking at $24K in mid-January and maintaining around $15.4K by the end of March. Weekly downloads started at 7.7K in early January but declined to 2.9K by the end of March. Weekly active users also showed a downward trend, starting at 16.5K and decreasing to 10.6K.
Vikings: Valhalla from Netflix, Inc. had minimal activity in terms of weekly downloads, with the highest being 92 in the week of January 22. The game did not generate any revenue during this quarter, and weekly active user data was not available.
These insights are derived from Sensor Tower, which provides a comprehensive overview of app performance. For more detailed analysis and metrics, visit Sensor Tower.